CAN201 W5

This is the note of CAN201 Week5.
We will focus on Transport Layer.
Roadmap

  1. Pipelined communication
  2. TCP: connection-oriented transport
  3. Principles of congestion control
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CPT203 W5

This is the note of CPT203 W5.
This week is mainly about Human Aspect and SE Principles.
其实感觉这周主要说的是如何处理团队中的人际关系问题。和如何提高团队的运作效率。

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CPT205 W5

This is the note of CPT205 Week5. This week is mainly about Viewing and Projection.

  • Concepts of viewing and projections
  • Types and advantages/disadvantages of projection
  • 3D viewing co-ordinate parameters
  • Orthogonal projection
  • Frustum perspective projection
  • OpenGL functions
  • Sample code
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INT201 W4

This’s the note of INT201 Week4.
This week will focus on 正则语言的性质.

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CAN201 W4

This’s the note of introduction to networking Week4.
This week we will talk about the transport layer in networking system. 传输层

  • Roadmap
    1. Transport-layer services
    2. Multiplexing and demultiplexing
    3. Connectionless transport: UDP
    4. Principles of reliable data transfer
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CPT203 W4

The objectives of this week:

  • understand the concepts of user and system requirements and why these requirements should be written in different ways;
  • understand the differences between functional and nonfunctional software requirements;
  • understand how requirements may be organized in a software requirements document;
  • understand the principal requirements engineering activities of elicitation, analysis and validation, and the relationships between these activities;
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CPT205 W4

This is the note of CPT205 Week5 Transformation Pipeline and Geometric Transformations 转换管道和几何转换

  • Transformation pipeline 转换管道
  • Standard transformations
    • Translation 翻译
    • Rotation 旋转
    • Scaling 扩展
    • Reflection 反射
    • Shearing 剪切
  • Homogeneous co-ordinate transformation matrices 齐次坐标变换矩阵
  • Composite (arbitrary) transformation matrices from simple transformations 复合(任意)变换矩阵由简单变换
  • OpenGL functions for transformations 转换的OpenGL函数
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CPT205 W3

This’s week we will discuss about Geometric Primitives. (几何图元)
Applications Packages Tools –> API Library –> Algorithms Techniques

  1. Graphics Primitives
    • Points
    • Lines
    • Polygons 多边形
  2. Line Algorithms
    • Digital Differential Analyser (DDA)
    • Bresenham Algorithm
    • Circles
    • Antialiasing 反锯齿
  3. Polygon Fill 多边形填充
  4. Graphics Primitives with OpenGL
    • glBegin(GL_POINTS); glBegin(GL_LINES)
    • glBegin(GL_POLYGON); glBEgin(GL_QUAD)
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CAN201 W3

This’s note is about the lecture and lab of Week2 CAN201.
The lecture III - Application Layer.

  1. Domain Name System (DNS)
  2. P2P Applications
  3. Socket Programming 套接字编程
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