CAN201 W9

  1. Routing (2) - Distance vector algorithm
  2. Intra-AS routing in the Internet: OSPF
  3. Routing among the ISPs: BGP
  4. The SDN control plane
  5. ICMP
  6. SNMP
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CAN201 W8

Terms of packet in different layers

  • Application layer: message
  • Transport layer: segment
  • Network layer: datagram
  • Link layer: frame

TCP three-way handshake

  • A -> B: SYN (seq = x, ack = 0, L = 0)
  • B -> A: SYN ACK (seq = y, ack = x+1, L = 0)
  • A->B: ACK (seq=x+1,ack=y+1,L=0)

Flow Control vs. Congestion Control

  • Host vs. Router

这周还是继续IP的学习

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CAN201 W6

Lecture

记虽然笔记迟了,但是一定会补回来呀!
这周第一部分是TCP congestion control。我有空再写笔记,我们先进入第二环节。也就是网络层 Network layer.


网络层服务

  • 在发送主机和接收主机对之间发送(segment)
  • 在发送端把段封装到数据报(datagram)中
  • 在接收端,将段上交给传输层实体
  • 网络层协议存在于每一个主机和路由器(全部都有)
  • 路由器检查每一个经过他的IP数据报头部
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CAN201 W5

This is the note of CAN201 Week5.
We will focus on Transport Layer.
Roadmap

  1. Pipelined communication
  2. TCP: connection-oriented transport
  3. Principles of congestion control
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CPT205 W5

This is the note of CPT205 Week5. This week is mainly about Viewing and Projection.

  • Concepts of viewing and projections
  • Types and advantages/disadvantages of projection
  • 3D viewing co-ordinate parameters
  • Orthogonal projection
  • Frustum perspective projection
  • OpenGL functions
  • Sample code
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CAN201 W4

This’s the note of introduction to networking Week4.
This week we will talk about the transport layer in networking system. 传输层

  • Roadmap
    1. Transport-layer services
    2. Multiplexing and demultiplexing
    3. Connectionless transport: UDP
    4. Principles of reliable data transfer
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CPT205 W4

This is the note of CPT205 Week5 Transformation Pipeline and Geometric Transformations 转换管道和几何转换

  • Transformation pipeline 转换管道
  • Standard transformations
    • Translation 翻译
    • Rotation 旋转
    • Scaling 扩展
    • Reflection 反射
    • Shearing 剪切
  • Homogeneous co-ordinate transformation matrices 齐次坐标变换矩阵
  • Composite (arbitrary) transformation matrices from simple transformations 复合(任意)变换矩阵由简单变换
  • OpenGL functions for transformations 转换的OpenGL函数
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CPT205 W3

This’s week we will discuss about Geometric Primitives. (几何图元)
Applications Packages Tools –> API Library –> Algorithms Techniques

  1. Graphics Primitives
    • Points
    • Lines
    • Polygons 多边形
  2. Line Algorithms
    • Digital Differential Analyser (DDA)
    • Bresenham Algorithm
    • Circles
    • Antialiasing 反锯齿
  3. Polygon Fill 多边形填充
  4. Graphics Primitives with OpenGL
    • glBegin(GL_POINTS); glBegin(GL_LINES)
    • glBegin(GL_POLYGON); glBEgin(GL_QUAD)
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